Path of Exile's latest expansion and challenge alliance Delirium caused a sensation just after its launch. In the Delirium Challenge League, players will encounter hallucinating hallucinations in various areas of the game world. If the player approaches these hallucinations, these hallucinations will release a mist. These mists will flow. Yes, you heard it right. These mists will flow outwards and guide you forward. If you can keep up with it, you will encounter more terrifying enemies when you defeat them You will get a generous reward.
My job at Grinding Gear is commonly to require a group of game mechanics and rewards and find a story or theme that may unify them. Delirium has been one in all the foremost interesting projects to figure on, because the theme — inexorable, creeping madness — releases lots of possibilities.
We’ve touched on madness some times throughout Path of Exile’s history. Characters like Niko the Mad (if the name didn’t provide it away) and therefore the antagonists within the Atlas of Worlds have displayed varying degrees of paranoia and delusion. Items just like the sword Innsbury Edge play with the player’s perception of the sport world by causing unusual behavior to occur (Such as your character keeling over dead from seemingly nothing, only to suddenly spring back up… yet leaving your corpse on the bottom at the identical time!). But we’ve never tackled madness on this broad a scale, then intimately tied to the player’s behavior. We’ve also never really used madness as a part of actual gameplay. Usually, it’s just a touch little bit of flavor. We would have liked to make sure that a league centred on madness set itself apart.
As a visible representation of the results of Delirium, the flowing fog simply looks fantastic. It makes the planet want it’s shifting and obscures the bottom barely enough that {you just} may not make sure if you just saw that enormous, glaring eyeball emerging from the dirt or not.
It's great to challenge the alliance Delirium, which gives players more interest. The flowing mist and scary monsters encountered in the game have brought great challenges to players. Now please log in to the MMOAH website, it will provide a lot of POE Items , these Path of Exile Currency will help you pass this challenge.
Besides new monsters turning out while you travel through the fog, the monsters that were already there may behave… differently. And by ‘differently’, I mean they'll tear themselves in half and have a terrifying entity emerge and attack you, before retreating back to the first monster’s body. Or even you only imagined it.
Early on, you’ll hear whispers and phrases as you approach and activate the Delirium mechanic. It’s quite unsettling. But not nearly as unsettling as what you’ll hear later, when the Delirium begins to essentially ensue. You will start hearing voices. And what those voices say won’t always be helpful… or true. It’s up to you, the player, to see what's real, what's madness and what's caught in between.
Path of Exile's passive tree often suffers from players’vomiting, mainly because the passive tree is too complicated and varies in size. In the past few years, in Path of Exile, as long as players add jewelry, players will be allowed to customize the passive tree. Similarly, Delirium is adding new jewelry, which can not only customize the passive tree, but can also be added to the passive tree. With the step-by-step expansion, you can add more jewelry.
Although the design of the passive tree has shortcomings, it can still bring a lot of new gameplay to players. Only by adding jewelry can you customize the passive tree. At this time you may need some POE Exalted Orb , if you want to buy POE Currency, please contact MMOAH.